The key technologies used to make electronic commerce a reality are IBM
VoiceType, IBM Internet Connection Phone and VRML Geometry Compression. These
will enable stores and other businesses to display their wares to customers
and interact with them online. VoiceType is speech recognition software is
used as part of the 3D navigation control. Internet Phone is used to talk on
the phone while on the Internet without having to have two phone lines.
(This IBM version has high quality voice transmission but is not available
to the public just yet unless you own an Aptiva.) In a shopping context, this
means a shopper can ring a company direct from their virtual store and ask
for more information. Geometry compression reduces the time it takes to move
3D information over the Internet. So sites load faster and users move easily from site to site. Specific technologies created by ParaGraph in
these sites includes: interactive white boards for two-way drawing, 2D
picture display for creating galleries of products, and its VRML 2.0 world
building tools, Virtual Home Space Builder 2.0, and Internet 3D Space
Builder.
Dimension X is providing of Microsoft's VRML capability.
First Microsoft got into bed with Caligari, licensing their Fountain world
builder as part of Blackbird, later Internet Studio. They also courted and
got engaged to Intervista as the supplier of the VRML browser component of
Internet Explorer. But then they abandoned these two live-in lovers for the
young and brilliant Dimension X. One of the official SIGGRAPH announcements
was that Microsoft will license the Liquid Reality core from Dimension X
for reading, writing and viewing VRML. This VRML 2.0 compliant API will
enable developers to create VRML worlds using Java.
Living Worlds is the name of the standards proposal put forward by Black
Sun, Sony and ParaGraph for making avatars usable in all VRML 3D
environments on the Internet.
Mark Pesce's now famous homily on keeping file sizes down: decimate those
polygons, munge that data fat, and keep it g-zipped. (All a little less
relevant once we get the binary file format in place.)
- Intervista
showed the Genesis project which they produced
along with Barry Fox for 3D Design magazine. Latest cool additions are: a
control panel for the globe, robots for email, a call button for a search
bot and the ability to put a camera on a bot.
- Silicon Graphics
showed their interactive characters -
namely a Russian egg on legs, and a roaring monster, both animated using
motion capture and written in VRML 2.0 by Protozoa, Inc. using the interpolation nodes for
animation. They announced that they would release the next beta of Cosmo Player, the VRML 2.0 viewer that seems to be the favorite at the moment, on August 15th . There is a Java 3D API in Cosmo.
- Sony
showed their multi-user VRML 2.0 server now
re-christened Community Place. It can run on PC or UNIX servers. The demo
world is still Circus Park showing VRML 2.0 and Java. A Java class is used
for shared behaviors.
- ParaGraph
showed version 2.0 of its Virtual Home Space
Builder and its new beta stage Internet 3D Space Builder featuring a visual
scene graph, shape modeling, booleans, and shape libraries. It generates
native VRML 2.0 but they still have their D language as demonstrated in the Life
game. A taste of future developments came with their avatar animator
featuring a Russian dancer given drag and drop behaviors. He looked ready to
visit their lushly detailed Red Square - luckily they ran out of time before
we had to suffer the cat meowing again. All these goodies are due out before
the end of the year
- Netscape
showed their VRML 2.0 built in browser (VRML 1.0
will ship in Navigator 3.0). A loudly playing musical planet earth lead off a
parade of sites which included the mighty morphin power mushroom, a kinetic
robot, and a terrific mirror reflecting bouncing shapes. There is an
external API available called the 'Live3D component of Netscape 1.0 SDK'.
- Axial
came out and officially showed that they exist and
are working on VRML tools, content, and a browser to showcase their 'fast
playback engine' - what the rest of us call a 3D rendering engine. You can
check out their concise Doom world implementation (56k plus jpegs) right now
on their Web site; even on a 486 and only 33MHz it looked good. And in
September their plug-in browser should be ready for download.
- Chaco
offered their products as available for licensing
for multi-user gaming. Their demo world featured a body shop for avatars -
2D ray-traced or 3D polygonal are available-- a T-shirt store, and a sports
bar with an AI bartender and VRML 2.0 interpolated animation. They don't use
any special client side technology; all their clever stuff is on the server.
- CyberArtist
is Mikey a content creator working in VRML
2.0. He showed an explosive logo floating over the earth. But he had some unfortunate
sound problems and we watched in silence
- Black Sun
announced they have dropped their own browser in
the interests of developing their multi-user server technology and authoring
tools. They believe voice chat and bottle throwing are what people want and
to make those worlds accessible to the widest audience possible, they use pure VRML
avatars. CyberSocket is the Java API (for Live3D and Cosmo) underlying
their CyberHub server. Server users can customize the look a visitor sees
when visiting a site by using frames to encapsulate the VRML browser in a
special window surrounded by additional controls and graphics.
- BigBook
had a hard time. Clay Graham had everyone's
sympathy when his demo got stuck in cybertreacle. Maybe it thought he used
too many long words, which seems odd in a 3D visualization expert. He calls
it "spatialization of data by proximity" - see what I mean? His company
takes Yellow pages-type, database information and displays it as a visual
abstraction in 3D. The latest scene is virtual San Francisco and uses areas
to categorize data and specific buildings as places to refine your search.
There are lots of viewpoints and approach paths to the city - as we
eventually saw when the demo crawled onto the screen. Washington DC, New
York and Chicago will all be visitable soon.
- British Telecom Laboratories
showed their Info Garden.
This is a radical attempt at using an organic metaphor rather than a desktop
or a cityscape. It is designed for group working situations, especially
telecommuters, and features a shared space and a personal space. Intelligent agents
see if you are available to talk. They also help you grow an information
resource represented by a plant. Close-up the plant has summaries of its
contents and a fan of links to other information. You can prune dead links
from the plant - all information can be grown or killed
- VREAM
did a demo using their VRML 1.0 extended files but
promised all the demos would be available in VRML 2.0 on their Web site by
the end of August. The home shopping demo had cereal packets you could pick
up and that spoke about their contents. If you like their spiel, you put them
in a shopping cart. Ocean Flyer is a high-speed, flight simulator which uses interpolation to make the ground appear to move beneath the planes.
VRCreator, the VRML 2.0 world-building tool, was given a quick run-through to
show its simple drag and drop interface and integral browser. It goes on
commercial release in October.
- Planet 9
demonstrated some of their custom cities. Virtual
SOMA is now one year old and has been downloaded 50,000 times. Seybold world
is about to go up. They will be using VRML 2.0 for the six cities currently
online.
- Dan Ancona of University of Virginia
showed his Rossetti
room art gallery VRML 1.0 space. But his demo that caught the imagination
was called The Invisible City, an experiment in the 3D display of the
contents of a Web site. He's working on a VRML 2.0 version next that will
show traffic flow and have an avatars landing area.
- Construct
showed their Stratus Gallery. Its open to
anyone to go in and build their own gallery space within the 3K size limits.
Viewpoints navigation is used to see the art shows. They hope to add
multi-user facilities and a robot usher soon.
- Worlds Inc.
is now two and a half years old. They are
continuing to concentrate on social computing and have 93,000 citizens of
AlphaWorld and 300,000 downloads since it opened. They showed their avatars
with behavior - proper 3D people viewable from inside or from a third person
perspective. Their business plan is to make money selling tools to make
worlds - Gamma is currently in development - and by selling server licenses.
They will continue with cool demo worlds, the next one planned is an online
university.
- Oz
showed how to express the problem 'how many avatars
can dance on the head of a hammer'. The public beta of Oz Virtual should be
up as of now. Then you too can make a 3D polygonal avatar and join in
dancing on the hammer or in one of Oz's amazing worlds. No server technology
is involved in these multi-user interactions as far as the user is
concerned. A virtual server connects two clients. Oz is working on making
its avatars last across different environments by keeping all the
graphical properties on the client side.
- VisNet
will be building the 3D browser for CompuServe, code named the Red Dog project. They have to be ready to convert to the
Internet and use HTTP in 6 to 12 months. They plan to get around bandwidth
problems by issuing a CD-ROM with textures and programs. They will announce
its availability on the VRML mailing list. An advanced feature of their
interface will be the ability to use it with shutter glasses to see full
stereographic 3D.
- FaceForward's Eric Crayson
showed one of their VRML 2.0
worlds using the Cosmo Player browser. He used 3D models from the Web, hand coded with no scripting, to produce an expanding wheel of images
around a sine wave net with bouncing balls. Sorry, but none of my searches have yielded a URL for this company. Let me know if you find him.
- SGI on Onyx
was a quick demo to remind everyone that SGI
really does have high-powered stuff. The IRIX Player was used to move around
a Doom style scene with collision detection, moving walls and stairs,
teleportation, and audio. It was very smooth - on the PC you only get around
5 frames per sec in this space. Dave recommended Aztec City, a new SGI
project using Cosmo Create 3D which is now at beta 2 for SGI users.
- Caligari's Roman Ormandy
gave an interesting demo of how
to vandalize a site. Moving from the starting site with its 3D bookmarks he
went into part of the Caligari site using Pioneer as a browser. He
rearranged the furniture, re-colored a chair then showed how the Boolean
functions of the world builder part of Pioneer can be used to cut out
chunks of objects in the scene. p>
I think that gave everyone enough to mull over even without