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Coming up in our next exciting issue ...

  • Part two of our three part series on VRML content creators
  • Len Bullard explains VRML1.0 in detail
  • The avatar standards -- How do they apply to the artist?
  • Chris Marrin brings you a summary of the battle over the VRML Scripting language
  • See how VRML makes it easier for archeologists to do their job.

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