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VRMLSite News
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by Bernie Roehl
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PROTO Announcements
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ISO Reviews VRML, Proposes Minor Changes
The International Standards Organization is in the process of adopting
VRML 2.0 as an ISO standard, and at a recent meeting in San Diego several
changes were proposed.
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ISO members have contributed a total of 130 pages of technical and editorial
comments based on the version of the VRML specification that was released at
SIGGRAPH this past August. While many of the notes were due to minor
errors and inconsistencies in the spec, there were a number of substantive
changes. The only change likely to affect existing VRML 2.0 content is
a redefinition of a field in the MovieTexture node to be a time value rather
than a floating-point number.
The committee also agreed to accept the revised Java appendix to the spec.
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The next major milestone will be in mid-January, when the Draft International
Standard becomes available for review. On February 7, the spec will be
sent to the ISO for approval, with the actual vote to be held some time
in June.
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VRML Consortium
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VRML Consortium formed
After many months of discussion and wrangling, the VRML Consortium is
finally in place. Some 35 companies are involved initially, including
"heavy hitters" such as Microsoft, IBM, Apple, Netscape and Silicon Graphics.
The Consorium replaces the VRML Architecture Group (VAG), an informal body
which has helped move the VRML standardization process along in the past.
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The co-author of the VRML 2.0 specification, Rikk Carey, will act as interim
president of the body. A VRML Review Board (VRB) will manage the plethora
of "working groups" that are expected to take on the challenge of extended
and enhancing the VRML specification. These working groups are seen as a
way of continuing the process that led to the rapid development of the
VRML standard. Membership in the working groups is apparently open to
anyone, including individuals who are not members of the Consortium.
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There are already some working groups being formed, including groups focussing
on the External Authoring Interface, the Binary Format, Avatar Standards
and Multi-User Worlds.
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A vote will be held to select a board of directors and fill vacant slots
on the VRB. The voting is
expected to be carried out at the World Movers converence at the end of
January, with the election results being announced at the VRML 97 symposium
the following month.
IBM/Apple/Paragraph Submit VRML Binary Format
The VRML Binary Format proposal has been submitted to the VAG, which in turn
has handed it over to the VRB for further consideration. The proposal is the
result of collaboration between Pargraph International and IBM, with IBM
contributing their patented geometry compression algorithms and Paragraph
providing a reference implementation. Apple is supporting and "evangelizing"
the proposal, though the exact nature of their contribution is still unclear.
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Some concerns have been expressed over the issue of using patented
technology in the compression of VRML data, and the exact wording of IBM's
licensing agreement are being studied closely by members of the VRML community.
The compression algorithms are an important part of the proposal, since
they have the potential to drastically reduce the size of polygonal data.
Compression ratios of up to 50:1 have been reported using IBM's algorithm.
Since data for polygonal objects is typically a large
part of most VRML files, this compression ratio is very significant.
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The basic binary format proposal is a transliteration of the ASCII version
of VRML, with some minor changes (such as PROTO statements appearing at the
beginning of the file, and ROUTE statements at the end). The fact that
the binary format is so close to the ASCII format should make it easy for
developers to incorporate support for the format into their existing products.
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QuickDraw 3D
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SGI to Use QuickDraw 3D in PC Version of Cosmo Player
In a surprising move, Silicon Graphics has announced that they will be
using the Windows implementation of Apple's QuickDraw 3D technology as
one rendering engine for the Windows 95/NT version of their Cosmo Player
VRML browser.
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SGI has previously used Criterion's Renderware, and it had been assumed that
they would move to Microsoft's Direct3D on the Windows 95 platform. In
some ways, however, this move makes sense; Direct3D is perceived as having
fallen short of its lofty performance goals, and QuickDraw 3D has been
able to demonstrate quite satisfactory performance on the PC platform.
Perhaps more significantly, QD3D is architecturally more similar to the
OpenGL API with which SGI is most familiar.
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Apple Selects Cosmo Player as their VRML Browser of Choice
In an apparently related move, Apple Computer has announced that they will
be including Cosmo Player in future releases of their Internet Connection
Kit, effectively making Cosmo Player the default VRML browser for the
Macintosh environment.
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VRML browsers for the Mac platform have been few and far between, mostly
because developers have been more eager to release their software for the
widely-used Windows 95 platform. The Mac community, however, is very
fervent, and will likely snatch up a high-quality VRML browser which provides
full VRML 2.0 functionality.
RSX Libraries Add True 3D Sound
Intel has released an updated version of their RSX sound library, which now
includes support for true 3D spatialized audio. This will likely have a
beneficial effect on many VRML browsers, which have chosen to use RSX as their
audio solution.
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The new software uses HRTFs, or Head-Related Transfer Functions. These are
used in a process called "convolution" that simulates the placement of sound
in three dimensions. The "Head-Related" part of the acronym refers to the
fact that the transfer functions are related to the shape and dimensions of
the listener's head, and are theoretically different for each individual.
However, averaging techniques can be used to generate an HRTF that works well
for a high percentage of the population.
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Convolution is a computationally expensive process, and it remains to be
seen what impact the use of true 3D audio will have on overall
browser performance.
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Metaplay
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MetaPlay Announces "Simprov"
MetaPlay has announced a new "improvised Virtual Reality Comedy" called
Simprov. Described as "like being inside a sitcom", the comedy series
is expected to debut early in 1997.
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Improvisational theatre is built around the use of audience suggestions,
and it's anticipated that suggestions from online viewer/participants will
shape the action in the unscripted performances. MetaPlay has apparently
spent some time getting the bugs out, having done focus groups on Simprov
for several months.
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MetaPlay is designing their system around the use of Pueblo, a multi-user
VRML browser from Chaco Communications. It's expected to also make use
of Shockwave and streaming audio technologies.
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Flook
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First 3D Episodic Cartoon Unveiled
Silicon Graphics has announced an episodic cartoon series created entirely
in VRML. The show is based around a charcter named "Flook", who is fully
animated and speaks with pre-recorded audio clips.
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Flook is a strange-looking creature with yellow skin and a green Mohawk
hairstyle. He lives in a kind of "virtual terrarium", with some minor
scenery around him. Unseen owners of this strange pet interact with it,
speaking to it and giving it a reason to talk to the viewer. Fluke is
also a stand-up comedian of sorts, commenting on a variety of topics from
within the safety of his tiny home world.
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Paragraph
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ParaGraph Releases Low-End Mac Authoring Solution
ParaGraph International has released their Virtual Home Space Builder for
the Macintosh platform. The Windows version of VHSB has been on store
shelves for some time now, with the most recent update adding support for
the creation of VRML 2.0 worlds.
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Expected to retail for $29.95, VHSB will be available for older 68000-based
Macintoshes as well as the much faster PowerPC systems. The software features
fast texture mapping capabilities and simple boolean operations.
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Despite its power, VHSB is actually old technology. ParaGraph recently
released their Internet3D Space Builder, and it remains to be seen how
quickly that product migrates to the Macintosh platform.
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Superscape
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Superscape Adds Support for VRML
At the opposite end of the VRML authoring spectrum, Superscape has released
version 5 of their Virtual Reality Toolkit (VRT) software. The software
retails for $3995, and includes a two-day training course to get users up to
speed with the package.
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Superscape was one of the pioneering companies in the field of virtual reality
and realtime 3D graphics, but has been slow to respond to the rapid growth
of VRML. While their authoring tools are mature products with a great deal
of functionality, it's possible that their high price tag will put them
out of reach of the bulk of the VRML-authoring market.
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Netscape
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Live3D Support 2.0
Netscape has released it's newest browser, Communicator, which includes
an update to Live3D which supports VRML 2.0. According to Netscape, the only
part of the spec that the browser still doesn't support is text. Netscape
will be releasing a new beta in a couple of weeks that will contain several
bug fixes.
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EventOut
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VRML 97
Plans are moving ahead for the second annual VRML symposium, to be held
in Monterey California in February of next year. The symposium is widely
regarded as the most significant VRML event of the year, and represents
an opportunity for developers and world-builders to compare notes and
discuss the various standardization efforts under way.
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VRML 97 Symposium
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The focus of the conference is highly technical, with the presentation of
research papers and full-day tutorial being the centerpiece. Nevertheless,
it's anticipated that VRML 97 will be well-attended by non-technical people
as well. "VRML 97 is the future of 3D on the World Wide Web," says VRML 97
chair Don Brutzman.
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World Movers
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World Movers
Seybold Seminars, the top education platform for the publishing industry
— with a year-round community-building website, domestic and
international conferences, and technical newsletters — joins forces with
Silicon Graphics, Apple, S3, 3D Labs, Microsoft, Intervista and
Netscape, driving forces in VRML 2.0, in presenting World Movers: The
VRML 2.0 Developers' Conference.
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Focused on the Moving Worlds VRML 2.0 open 3D internet standard,
this event will bring together the leaders in what is referred to as the
3DWeb revolution. This emerging community includes the designers of VRML
2.0 technology and tools and the Web developers who are enhancing their
content and applications with interactive 3D content. Developers are
expected from a diversity of industries, including entertainment,
education, engineering, and business.
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World Movers will take place January 30-31, 1997, at the ANA Hotel in
San Francisco.
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Software Forum VRML SIG
A VRML SIG, sponsored by Fujitsu Software Corporation
through the Software Forum wil be held on
at 7:00 PM on Tuesday, January 21, 1997
at the
Cubberly Center on
4000 Middlefield Road H-1
in Palo Alto, CA.
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The theme will be Creating Photo-realism in a 3D Cyberspace - a panel discussion on the
inherent issues surrounding photo-realistic 3D representation in cyberspace,
especially as it applies to VRML.
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Presenters will be Sven Technologies,
Live Picture, and
Fujitsu Software Corp.
The panel is free to Software Forum members, $10 for non-members.
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Transform
Mark Pesce resigned from the VRML Consortium and VRML Architecture
Group
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We're are interested in you. Please send any press releases,
announcements of personnel changes, and conference or event
information to John Gluck: Editor-in-Chief
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Bernie Roehl is a software developer based at the University of Waterloo in
Ontario, Canada. He is probably best known in VR circles for REND386 and
AVRIL, free VR software packages that are still in widespread use.
Bernie is also the author of two books on VR, "Virtual Reality
Creations" and "Playing God: Creating Virtual Worlds", and he recently
co-authored Que's "Special Edition: Using VRML". He is currently writing
for VR News, CyberEdge Journal and VRMLSite and
has previously written for VR World and VR Special Report.
Bernie is also a popular
speaker on VR and VRML at various conferences throughout the year.
In the months ahead, you'll be able to find Bernie speaking at a number
of conferences.
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