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VRMLSite News
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by Bernie Roehl
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Netscape
SGI
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Netscape and Silicon Graphics Will Collaborate on New VRML Browser
Netscape Communications and Silicon Graphics have announced that they
will be working together on the development of a cross-platform VRML browser
which will be bundled with the standard release of Netscape Communicator,
Netscape's next-generation web browser.
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Netscape has been working for some time on Live3D, their VRML browser
plug-in. Silicon Graphics has been developing Cosmo Player, both for
their own hardware and for Windows 95.
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Combining these two separate VRML browsers represents
a significant engineering challenge. Participants from both firms have
informally suggested that their software will form the basis for the
merged product, with the other providing some additional technology.
It remains to be seen how smoothly the integration will progress.
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Nevertheless, the resulting product should effectively combine the best
features of both browsers, and the bundling with Communicator should
ensure its widespread adoption.
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The agreement has apparently been in the works for some time, but
may have been brought to a head by Microsoft's recent announcement
that they would be offering their VRML browser source code to the VRML
Consortium as a reference implementation (see article in this issue).
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VRML Consortium
Microsoft
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Microsoft Offers VRML Browser Source Code to Consortium
In a move that's led to much discussion, excitement and controversy,
Microsoft has offered to provide the source code for two separate VRML
browsers to the newly-formed VRML Consortium. The intent is to provide
a reference implementation for the language in order to promote its
widespread use.
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Intervista
Dimension X
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The browsers in question are Liquid Reality from Dimension X
and WorldView from Intervista Software. Liquid Reality is coded
almost entirely in Java, while WorldView is written in C++. Since
virtually all web software is written in one or another of those
two languages, developers would have access to robust source code
to help them in creating their applications.
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Microsoft acquired the rights to the two browsers late last year,
and the initial assumption was that they would simply be integrated
into Internet Explorer and other Microsoft products. Assuming that
the VRML Consortium accepts Microsoft's donation, that code base could
be used in a wide range of VRML-related tools such as translators,
multi-user applications and authoring systems.
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Although neither of the browsers is fully spec-compliant, Microsoft
has indicated that both will be compliant by the time the source
code is delivered.
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Microsoft's actions have met with widely varying reactions from the VRML
community. Many have expressed surprise at Microsoft's apparent generosity,
especially in light of the occasional bouts of "Microsoft-bashing" that
surface on the VRML mailing list. Others have expressed concern that
the availability of a reference implementation may lead to the VRML
specification itself being marginalized, since developers might
simply treat the source code as being definitive.
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There has also been some resistance from existing VRML software developers,
who have invested a great deal of time and resources into implementing
VRML software. With widespread availability of browser source code, their
investment may be devalued.
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Of course, many pundits have also pointed out that there isn't any
money to be made selling browsers, so the source code isn't an asset
that Microsoft would view as valuable. Microsoft's move may also be
a response to the recent Netscape/SGI deal (see article in this issue).
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At press time, there was no comment from representatives of the Consoritum
as to whether Microsoft's offer would be accepted.
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VRML Excellence Awards Announced
The first annual VRML Excellence Awards were given out at the recent
World Movers conference in San Francisco. There were four winners, one
from each of the competition categories (business, education, entertainment
and science) and a grand prize winner was chosen from among the four.
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A list of winners can be found at the SGI site.
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Worlds, Inc.
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Worlds, Inc Announces Layoffs, Repositioning
Worlds, Inc, recently announced a "repositioning" of itself in the
multi-user online marketplace. It also announced the layoff of over 30
employees and the selling off of its network operating center in Seattle.
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"As part of [our] refined strategy, Worlds is adjusting its staffing to
reflect a narrower focus. The refined
focus [...] includes selling the Seattle network operating center and laying
off some staff associated with the management of these operational areas,"
said Charles Dean, a spokesman for Worlds.
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The company apparently will direct all of its development efforts
towards its new Java-based world development environment, code named "Gamma".
Gamma is expected to be released early in the second quarter of this year.
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The new direction will apparently emphasize doing custom development
for one or two large clients instead of a number of smaller concerns. The
firm has been involved in a project with MGM based around their "Outer
Limits" television series, which has generated a great deal of interest.
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Worlds has had an unusual history in the industry. Although they've developed
3D interactive content for a number of customers, much of their stronger
work has not been publicly available. Instead, they're best known
for their Worlds Chat and Active Worlds environments. Those two
products used completely different file formats and network protocols, and
Gamma represents yet a third proprietary solution. It remains to be seen
whether it can compete effectively in a market which is moving rapidly
towards open standards such as VRML.
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Sony
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Sony Adds Voice Chat to Community Place
Sony Corporation recently announced that their VRML browser, Community
Place, now provides support for real-time voice chat between uses in
a virtual environment.
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Although the voice chat capability is currently limited to one-on-one
conversations, it's expected that future releases will support multiple
simulataneous speakers. There is currently only once voice chat server
in operation, but the servers are exepcted to be widely available in the
months ahead.
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OZ Interactive
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OZ Interactive Adds VRML 2.0 Support
Iceland-based OZ Interactive recently announced that the most recent
release of their OZ Virtual multi-user client will have extensive support
for the VRML 2.0 specification, including support for scripting in Java.
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OZ has earned high praise for the quality of their graphics, as well as
their extensive selection of avatars. With the addition of VRML 2.0 support,
they will be competing head-to-head with "mainstream" browsers from major
suppliers such as Microsoft and Netscape.
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S3
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S3 Licenses WorldView, Heads for RIO
S3 Incorporated, a leading manufacturer of hardware acceleration
technology, recently announced several strategic moves designed to
help them capture a share of the burgeoning 3D-on-the-Internet market.
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S3 will be bundling Intervista's Worldview VRML browser with its graphics
accelerator hardware. Worldview will take advantage of 3D acceleration
for its rendering
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In a related move, S3 announced that they will be bundling a CD with a
collection of 3D models, texture maps, and sound samples along with the
VRML browser. This "Redistributed Internet Objects" project will help
alleviate the download burden for VRML worlds. However, the relatively
limited selection of 3D models may tend to introduce a certain "sameness"
to the worlds that use the RIO technology.
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Kirk Parsons Leaves Black Sun Interactive
Kirk Parsons, avatar software designer, has announced that he will be
leaving Black Sun Interactive after a brief five-month involvement.
Parsons plans to position his company, Attic Graphics, as a contractor
for avatar design and creation.
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The parting was certainly amicable, and stems from Black Sun's concentration
on multi-user technology rather than authoring tools. "Basically what it
comes down to is that I want to do avatar authoring,
and Black Sun wants to do multi-user. One of my first projects will be
an avatar that will work in a Black Sun world," says Parsons.
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Parsons will be designing an animated character, named Erin, whose
behavior will be generated by the Imp Engine from Extempo Systems.
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Parsons has developed an innovative technology for turning high-polygon-count
avatars into low-polygon-count avatars while maintaining a high degree of
fidelity. It lends itself well to taking 3D characters from other media
and scaling their complexity for use in interactive content. It also frees
up 3D modelers from having to worry about polygon counts when creating their
characters.
Kirk Parsons can be reached at kirk@blacksun.com
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Newfire
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Newfire Turns Up "Heat"
Newfire Incorporated has announced that their new VRML browser, named "Heat",
will be shipping in Beta in mid-March. It's expected to be almost entirely
compliant with the VRML 2.0 specification, including support for scripting
in Java.
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Newfire, originally called Axial Systems, has introduced numerous
innovations that offer dramatic improvements in rendering speed.
Their Heat browser is designed for the online 3D computer gaming
market, where frame rate is a critical issue. Heat uses BSP trees
for improving the rendering of static scene geometry, resulting in
performance comparable to current computer games.
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At the recent World Movers conference, Newfire gave a dramatic demonstration
in which a Pentium PC vastly outperformed an SGI O2 workstation on the same
VRML world.
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SGI Enters Cross-Platform 3D Software Field
At his keynote speech at the recent World Movers conference, SGI CEO
Ed McCracken outlined the firm's plans for 3D software in the years
ahead. The major focus is on moving into the cross-platform business,
including support for the PC market.
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One of the most visible developments in this direction will be the
release of the Cosmo Worlds VRML authoring tool for the Windows NT
platform. This is somewhat surprising, since the NT platform represents
the most significant competition for SGI workstations.
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Cosmo Worlds is one of the most powerful authoring tools for creating
VRML content, and its release on the PC platform will be a significant
event. However, it's not scheduled until late in the fourth quarter of
1997, by which time there will be a number of competing authoring tools
available for that platform.
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McCracken insisted that SGI is not planning to move out of the hardware
business any time soon. Nevertheless, SGI is no doubt feeling the
pressure of low-cost 3D hardware acceleration for PCs. He conceded that
very few end users will have an SGI box on their desktop in the foreseeable
future.
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Bernie Roehl is a software developer based at the University of Waterloo in
Ontario, Canada. He is probably best known in VR circles for REND386 and
AVRIL, free VR software packages that are still in widespread use.
Bernie is also the author of two books on VR, "Virtual Reality
Creations" and "Playing God: Creating Virtual Worlds", and he recently
co-authored Que's "Special Edition: Using VRML". He is currently writing
for VR News, CyberEdge Journal and VRMLSite and
has previously written for VR World and VR Special Report.
Bernie is also a popular
speaker on VR and VRML at various conferences throughout the year.
In the months ahead, you'll be able to find Bernie speaking at a number
of conferences.
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